Learn Go

A few rules. A lifetime of discovery.

Go is played by two people who take turns placing black and white stones on a grid. The rules can be learned in minutes; the strategy continues to unfold for a lifetime.

A standard nineteen by nineteen Go board with nine marked star points
The standard board has 19 × 19 lines and 361 intersections. Beginners often start on 9 × 9.
The basic rules

Learn one idea at a time

Each diagram shows one essential idea. Stones are placed on intersections—not inside the squares.

01

Place stones on intersections

Black plays first, then the players alternate. A stone does not move after it is played. It remains on that intersection unless it is captured.

A nine by nine board showing alternating black and white stones placed on intersections
Black and White take turns.
02

Every stone needs liberties

A liberty is an empty point directly beside a stone—up, down, left or right. Diagonal points are not liberties. A lone stone in the centre normally has four liberties.

A black stone with its four liberties highlighted
The four blue points are the stone’s liberties.
03

Connect stones into a group

Stones of the same colour that touch along a line are connected. They share their liberties and live or are captured together. Diagonal stones are close, but they are not yet connected.

Connected black stones compared with two diagonally separated stones
Solid line: connected. Dotted line: not connected.
04

Surround and capture

When an opponent’s stone or connected group has no liberties left, it is captured and removed from the board. The diagram shows the position immediately before and after Black fills White’s last liberty.

Two diagrams showing a white stone before and after capture
Before capture → after capture.
05

No suicide—and no immediate repetition

You normally may not play a stone where it would have no liberty, unless that move captures opposing stones. The ko rule prevents an immediate recapture that would repeat exactly the previous board position.

Examples of a prohibited self-capture point and a ko recapture point
These rules keep play legal and prevent endless repetition.
06

Surround territory

The aim is to control more of the board than your opponent. Empty intersections securely surrounded by one colour become that player’s territory. Captured stones and the chosen ruleset are also considered when scoring.

A Go position with territory surrounded by black and white stones
Gold and pale areas show enclosed territory.
07

Finish and count

When neither player wants to make another useful move, both pass. Dead stones are agreed and removed, then the result is counted under the rules being used. White normally receives komi to compensate for Black playing first.

A finished small-board Go game ready for counting
Both players pass when the meaningful play is complete.

Start with a 9 × 9 game

A small board brings the action close together, so a beginner quickly experiences connection, capture and territory. Once these ideas feel natural, 13 × 13 and the standard 19 × 19 board offer more space and deeper strategy.

Learning pathways

Australian Go Center is developing introductory lessons for adults, children, families and school groups. Sessions can cover a first game, foundational strategy, game review or preparation for club and tournament play.

Why learn Go now?

Explore how this ancient game became a landmark challenge for artificial intelligence—and why human judgement, imagination and reflection still matter.

Read Why Learn Go?